Design Challenge Competition for Students

AR/VR/3D/simulation technologies

Objective

Design and implement a digital competition, to expand global access to the ASME student community
Foster engagement, creativity and STEM design skills
Include AR/VR/3D/simulation technologies

Overview

The American Society of Mechanical Engineers (ASME) is a not-for-profit professional organization that, “promotes the art, science, and practice of multidisciplinary engineering and allied sciences around the globe”. ASME holds a variety of competitions every year for engineering students from around the world, including during ASME’s annual E-Fest Digital event . However, with the emergence of the Covid-19 pandemic, such in-person competitions became impossible to organize. ASME collaborated with SimInsights to design, develop and host a brand new fully digital on-line competition. Utilizing the SimInsights HyperSkill platform, the competition focused on autonomous vehicles. The competition was a success with great feedback from organizers as well as student participants.

Challenges

Key Features

The Solution

Design and launch the competition on a next generation AR/VR/3D/AI enabled software platform.

Design

Two race tracks were provided to competitors to help them develop their solutions. These tracks were used by the competitors to train their own vehicle behaviors which would then be taken and put into a track unseen by the competitors and be measured against other teams. Whichever team’s vehicle behavior design was able to complete the course with the fastest time and fewest crashes was judged as the winner of the competition.

Delivery

The competition was hosted in late March during ASME’s E-Fest Digital event whereby, team members from both ASME and SimInsights were present to encourage the participants and facilitate the event as well as provide live commentary while watching the vehicles move across the track based on their designed algorithms. When available, the winners of the round of the race were brought forward to answer questions about their design, both about the vehicle design and the behavioral (driving) algorithm. During the race, three views of the racing stadium were visible. In addition to the larger view showing the entire course, there was a view showing both the vehicle at all times.

Conclusion – Constructive Feedback from the Customer

Over 40 students enthusiastically participated from all over the world. Participants commented that their leadership skills, technical skills, team-building skills, critical thinking skills, and presentation skills all improved as a result.

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