HyperSkill

HyperSkill enables users to author, publish and evaluate VR/AR content without coding.

Author, Publish, and Evaluate

HyperSkill is a no-code 3D simulation authoring software for both Virtual and Augmented Reality. HyperSkill was created to enable instructional designers to create immersive training content without having to learn programming. HyperSkill enables non-programmers to author VR/AR content, publish it to various devices and audiences and collect and visualize experience data. Users can unlock the value of existing CAD and 3D assets by converting them into interactive virtual objects securely stored in the cloud. These virtual objects can enrich training and assessment. HyperSkill supports xAPI so that content creators can use xAPI to log and report data and fine grained metrics related to content and learner proficiency on targeted knowledge and skills.

  • Author: Drag and drop interactive 3D assets from our repository, add step by step instructions, add highlights and other effects, and author dialogue to design conversations.
  • Publish: Author once, experience anywhere. HyperSkill content can be experienced on a wide range of VR and AR devices ranging from mobile to high-end AR (Hololens, Magic Leap, etc.) and VR (HTC Vive, Oculus Quest, Rift etc.)
  • Evaluate: Capture rich multimodal datasets from users when they experience the content (head and hand motion, point of view video, audio, action streams, etc.) and quickly create visualizations. HyperSkill supports xAPI for logging and reporting data and fine grained metrics related to content and learner proficiency on targeted knowledge and skills.

What is HyperSkill?

Deploy high quality immersive, interactive and intelligent training with 10-100 times cost savings and large ROI

AI-Powered With Voice and Vision

No-Code Authoring

Reusable Repository

Video Based Scenarios

Realistic Graphics & Interactions

Rich Data Capture & Insights

Assessments & Certifications

Integrations With LMS, LRS and More

Multiplayer Collaboration

Gamification Engine

Support for All platforms - VR, AR, MR, Web, Mobile

Easy to Maintain

Validated for Outcomes

Branching Dialogue & Interactions

Personalization & Adaptive Learning

Designed for Agile Deployment

Below are some sample simulations created with HyperSkill and used at different organizations to address a variety of use cases.

HyperSkill at Cal State Northridge (CSUN) and UCI CalIT2

3D printing technology is rapidly advancing and 3D printers are quickly gaining acceptance in industry. This creates the urgent need to train a lot of workers rapidly on proper and safe use of 3D printers of various types e.g. metal, plastic etc. This critical skill gap is hard to close when experts are not available. This is the problem that augmented reality can solve. California State University and Stevens Institute of Technology are already using HyperSkill for 3D printing. Contact us to learn more.

Healthcare Training

Healthcare experts agree that there are substantial benefits to incorporating  immersive virtual reality based training into healthcare training programs. Whether the training is focused on didactic, skills or simulation, VR can deliver ROI and outcomes with efficiency and agility, by cutting down the need for in-person training and travel. Decision makers often focus on efficiency, but in some cases agility is the key factor in decision making.In particular, COVID-19 pandemic has highlighted the importance of quickly disseminating information on safety protocols and procedures to clinical staff as case volumes resulted in increased hospitalizations and COVID-19 patient surges. A virtual training platform can offer the ability to quickly make interactive training available to a large number of staff for a number of training goals including continued competency of PPE and safety practices employed during the COVID-19 pandemic, other emergency preparedness trainings such as decontamination training, HICS training, earthquake response, etc. HyperSkill is being used by healthcare organizations for a multitude of training scenarios. This video shows just one sample. Contact us to learn more.

HyperSkill for Assembly

Assembly is a large portion of manufacturing operations. During assembly, defects can be introduced and they can pass undetected through quality inspection which can result in substantial rework or warranty costs. Just in the US, companies could have saved more than 25 billion dollars in 2018 in warranty claims if all the products worked as expected. HyperSkill aims to enable non-technical users to author digital twins of the workspaces, equipment and processes for training, guidance and quality monitoring. The picture shows an example of the types of electromechanical or mechatronic systems that are challenging to assemble. In such cases, use of HyperSkill can help train workers faster and make even expert workers more productive and less error-prone.

VR Enabled Personalized Manufacturing Training

VLab is a training simulation for material testing labs in engineering. These labs are often conducted using Instron equipment. VLab is an example of how HyperSkill can support the creation of equipment focused procedural (hard skills) content and capture data to evaluate learner engagement and efficacy. VLab was pilot tested at Texas A&M University in 2017-18 and has since then been used in three departments with hundreds of universities. VLab has also been adopted at Michigan Technological University and University of California.

Revitalizing Apprenticeships for Small and Medium-Sized Industries

There is a growing need to better educate students on what career choices are available to them in a more engaging way. For robotics and automation careers, Clemson and SimInsights developed a simulation where students are able to experience a factory populated with various specialists in different potential fields, see them with the equipment and robots they may work with, and ask them questions about the career paths. This simulation was made for a desktop and VR experience. Students are also presented with a series of next steps that they could take to further pursue a career in the desired field. This project was funded by ARM Institute.

Virtual Reality Based Healthcare Facility Mock-up Evaluation Guidelines: Optimizing Return on Investment for Quality and Patient Safety

Clinician input at blue-print stage of medical facility design is valuable from a human factors standpoint. Traditionally, gathering such input required investment in building physical facility mockups and extensive time from human factors experts to code the participants’ behaviors. Working with Health Quality Council of Alberta (HQCA, Canada) and Alberta Health Services (AHS), SimInsights used HyperSkill to develop VR mockups that enabled rapid facility design evaluation and automated behavioral analytics. Key benefits include substantial savings in time and cost. This work has been integrated into updated guidelines released by HQCA.

If you would like access to HyperSkill, please contact us.